Triple H Explains How WWE Balances Talent Ideas With Long-Term Storytelling

Triple H on WWE: Unreal
Triple H on WWE: Unreal

WWE Chief Content Officer Paul โ€œTriple Hโ€ Levesque recently joined BT and Sal of WFAN and opened up about the evolution of talent input in creative storytelling across generations of WWE leadershipโ€”from Vince McMahon Sr. to today.

When asked about how much creative control performers have had in WWE historically, Triple H broke it down by era.

โ€œIf youโ€™re talking about the Vince Sr. days, there was a lot less overall storytelling,โ€ Levesque explained. โ€œIt was a lot more matches and promotion to get to those matches. Talent had input on what they did in-ring, but the end result was up to the promotion.โ€

He contrasted that with the tenure of Vince McMahon Jr., noting that creative input varied depending on the performer and situation. โ€œVince Jr, it went all over the placeโ€ฆ from his idea to the right talent having a lot of creative input.โ€

Levesque emphasized his own approach as being highly collaborative, stressing that the performerโ€™s understanding of their character is essential to the creative process. โ€œI love to work with talent, I love to hear their point of view. They know their characters. Letโ€™s get all those points of view together and determine the best route.โ€

He continued, โ€œIt doesnโ€™t matter whose idea it is or where it comes from, letโ€™s take it and run with itโ€ฆ If we can make fans happyโ€”or make them intrigued, or even make them mad at what weโ€™re doingโ€”thatโ€™s what itโ€™s all about. Silence is the enemy, loud reactions is where weโ€™re at.โ€

Triple Hโ€™s remarks come just days before the two-night WWE SummerSlam event, where many Superstarsโ€”some with significant creative inputโ€”are poised to deliver major storyline developments and in-ring spectacles.